You Play. We Plan.
Sociable gets to know you better than anyone else by taking into account your ever-changing moods and opinions. It then invents activities that you cant help but say yes to. For each get-together, Sociable decides what to do, when to meet, and even who to invite, taking care of everything else that follows.
Heres a basic example of Sociable in action:
- John wants to eat at an Italian Restaurant.
- Amy wants to hang out with John.
- Diane doesnt like large gatherings.
Sociable knows all of this through its unique learning game. After that, it infers that a Tuesday night gathering at a popular Italian Restaurant with John, Amy, and Diane would make everyone happy. It plans the event and drives it through.